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:''This article is about the Datamost game. For the 2007 game 'Mr. Robot', see Mr. Robot (video game).'' |genre = Platform |modes = Single-player |platforms = Apple II, Commodore 64, Atari 800 }} ''Mr. Robot and His Robot Factory'' is a single-player platform game created for the Atari 8-bit family by Ron Rosen and ported to the Apple II and Commodore 64. The music for the Atari 8-bit version is by Gary Gilbertson (using Philip Price's ''Advanced Music Processor'') and published in 1984 by Datamost. Robert McNally performed the Apple II translation. The player controls a humanoid robot that must climb and jump its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts. The game includes a built-in level editor. ==Gameplay== The robot is moved with either the keyboard or a joystick, and can make it walk side to side, climb up and down, and jump, collecting the white power pills from the platforms in the process. The player begins with four robots, and loses one if it falls too much or touches any of the fireball enemies. When one of the pulsing white rings scattered around the level is collected, the robot becomes temporarily invulnerable and can safely touch the fireballs, destroying them. In each level the player begins with 100 units of energy and loses units at a rate of about one per second, making quick completion of each level important. When the energy runs out, the player loses a robot. Points are granted in 10 point increments as the robot advances through the level. Collecting a ring earns 100 points, as does collecting the small musical note at the beginning of the level that turns off the game's sound effects. Dispatching a fireball is worth 500 points. Completing a level earns 100 points per unit of energy remaining on the screen. Later levels include bombs and magnets. There are a total of 22 levels, not counting the 26 customized levels. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Mr. Robot and His Robot Factory」の詳細全文を読む スポンサード リンク
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